Thursday 7 May 2020

Knights & Bikes (Switch)

"What shall we do today?"
"Go and throw rocks over the border into Devon?"
"Sounds good to me!"

I tell you what – if there’s one thing we need more of in games, it’s pasties. Not only pasties, but the history of pasties as well. On that basis Knights and Bikes should get top marks immediately, as it features both pasties AND information about what pasties are – but as an added bonus, there’s a bloody ace game bolted on to the bakery-themed exposition as well. Also: scones! And cantankerous waterfowl!

Set on an island that’s never named as being in Cornwall (but 100% is in Cornwall) in the mid-1980s, Knights and Bikes is a hand-drawn cartoon style RPG-lite about Nessa and Demelza – two young girls fighting ancient monsters while on a quest for long-lost treasure. Or at least that appears to be what’s happening, because like a Friday night after you’ve moved on to drinking hand sanitiser it’s not entirely clear whether some, none or all of the shenanigans going on around you are real or a load of imaginary “mind fudge”. 

The plot, other than looking for said lost treasure, revolves around Demelza’s dad not having enough money to run the family campsite, the recent death of her mum, and an ancient curse being awoken that – among other things – possesses a crazy golf course, and turns the old lady who runs the mobile library into a flamethrowing witch who gatecrashes a terrible low-budget theme park. So as you may gather, it’s a bit of an eclectic mix.

Beef envelope


What it also absolutely is, is another excellent example of an indie game (in this case one funded via Kickstarter) building on the legacy of the old back-bedroom coded games of the past. You could absolutely imagine a 2D Speccy version of something like this harking from the era it’s set in, complete with slightly unhinged and very British storyline and humour.

However, rather than being stuck rendering the aforementioned Cornish beef envelopes via the disappointingly chunky 8-bit pixels of yesteryear, we get to enjoy a frankly gorgeous art style and animation that makes the whole game look like a children’s book. In fact, the whole thing is basically a love letter to childhood adventure – doing skids on your bike, exploring mysterious places, sleepovers with your mates, even your character making ‘Fwoooosh!’ airplane noises when they sprint.

Talking of mates, the entire game is designed for 2 players to tackle together (which is why, even though it was first released on the PC and PS4, the Switch seems like its natural home). Though if you currently find yourself in an isolation ward due to our viral friend, the AI is more than adequate – and even if it does falter, you can also flip between both girls to take manual control at any time too.

All I wanted as a kid was a BMX with pads. Instead, I got a Raleigh Grifter. For you modern kids that's like expecting an iPhone but getting a pager.

2 Girls, 1 Cup (of cider)


The best way to play it is definitely with 2 people in the same room though; as the whole game is built on teamwork, it just feels right. It’s not just 2 people meaning twice the firepower either: each character has their own set of special abilities and literally can’t make it through without the other, such as when Nessa has to douse route-blocking fires with her water bombs, or Demelza has to rip up manhole covers with her toilet plunger in search of delicious fatbergs (OK, in-game currency – but I bet you’d get a few quid for a fatberg too).

I’ll be totally honest and say that it’s unlikely you’ll be overly stretched in the skill department when playing this game – combat is relaxed rather than sweaty, and there aren’t many spots where you’ll struggle for too long. But there’s still enough here to make battles feel like they’re a hurdle rather than a formality, and given the theme and style of the game a punitive grind would kill the fun stone dead anyway.

Puzzles won’t have you tearing your hair out either, and subtle but helpful markings on the ground and strategically-placed scenery will make sure you don’t wander too far astray. It’s admittedly pretty linear, but with just enough freedom and exploring to avoid it feeling like it’s on rails. Plus there are plenty of mini-game interludes to break things up and hold the attention of easily-distracted types – and nicely these are entirely just for fun and, win or lose, present no barrier to progress.

In that regard, this is a great game to play through with younger or less experienced gamers, who’ll get as much enjoyment out of it as seasoned veterans without getting overly frustrated. But at the same time I’m absolutely NOT saying is that this is a ‘kid’s game’, with all the negative connotations of overly watered-down gameplay and a lack of effort that implies. This is just a game that happens to be suitable for kids because it’s really well made, not diluted.

Guest starring Boaty McBoatface.

Smell the crabs


It’d probably come as no surprise to you if I told you that the game was developed by a small team who also worked on Little Big Planet and Tearaway, as the style, charm and attention to detail from those games is clearly present here as well. As well as the sense of childhood adventure, it totally captures the slightly naff vibe of a small, British seaside town in off season – you can practically smell the crabs and stale beer (unless you always smell of crabs and stale beer anyway, in which case this game just reeks of your awful bedsit).

Knights and Bikes is obviously not a huge release, and you won’t see it plastered over the side of buses like Call of Duty: Duty Calls 2: Call Harder (Brown Ops edition). So unless you scour the whole spectrum of the games press daily, sometimes it’s down to luck as to whether you even hear of games like this. But I’m delighted I did, because it’s lovely.

It’s not a mammoth game, coming in around the 10-hour mark, and the challenge might be nudging up to too lightweight for some. But sometimes it’s about the journey and not the accomplishment, and on that basis it’s absolutely worth your time and the time of finding a friend to play it through with too. Things this warm, charming and funny don’t come along every day, so grab it in your clammy mitts like one of Cornwall’s famous pastry semicircles. 

I mean, it’s got a goose called Captain Honkers in it. What more do you want? A cream tea?!?


St. Ives (5) out of Sennen (7)

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